Each day, when fully implemented, will open up new areas of Edensin, each having their own theme and style.All trademarks are property of their respective owners in the US and other countries.
If you are not excited to play this game in its current state, then you. We considered a few alternative options of funding, such as approaching publishers, many of whom showed interest but ultimately backed away due to fears around the controversy P4 may generate. We also considered a Kickstarter but then decided selling a paper pitch to the community was not our style. We want to show and demonstrate actual gameplay before looking to the community for help. ![]() This way, we can make sure were prioritizing the things that are central to our fans and players as well as getting a clear idea of what features you would like for us to implement and what aspects of the game you feel are the most important. Why call it POSTAL 4 when youve disowned POSTAL III We had entertained the idea of calling it something like The Real POSTAL 3 or even POSTAL 2x2 as a play on words. We could have also confused everyone and done the whole reboot thing by simply calling it POSTAL. Ultimately, though, POSTAL 4 makes it clear that its the next big game in the POSTAL franchise. But its not going to suck like POSTAL III Right Fuck no POSTAL 4 is being made in-house by much of the same team that brought you POSTAL 2: Paradise Lost and POSTAL Redux a team that understands and respects the community and what made POSTAL 2 the timeless classic it is. We are, however, excited to announce that industry veteran Jon St. John, best known as the voice of Duke Nukem among many other memorable characters in his venerable career, has joined us, and we are very pleased with his take on the Dude. As you progress through the days, the games map will open up to reveal more of the world. See our tentative road map for upcoming updates Design We have a bulk of the design and concept art done for areas of the game not yet implemented. We wont be sharing the core design of the game ahead of time in order to not spoil some of the things we have planned (or have someone like Rockstar steal our ideas for GTA 6), but rest assured, we know where we are going with it. We may, however, share some design documents that focus on various game mechanics and planned features. HumourSatire We plan for the humor to be more outrageous than ever With the addition of Tuesday and other updates since Early Access launch, weve had the time to incorporate more of our trademark satire, parodies, and other pop culture tomfoolery into the game. However, we are still planning to improve and further revise whats already present for Monday and Tuesday, and there is still much more to come in the upcoming weekdays. Plenty more satire and parodies will be hitting you hard and fast in true no holds barred, low brow, RWS-style Game world Around half of the planned final world is explorable, although the art and level design will undergo many improvements. Many buildings that are inaccessible or incomplete at the moment will be opened up in future updates. Others will have their artwork improved, and we will also be working to improve the overall lighting in the maps.
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